Jaguar Land Rover North America
THE OPEN SOFTWARE TECHNOLOGY CENTER, PORTLAND OREGON
Create cross company Proof of Concepts for infotainmet features, while rapidly iterating and developing concepts on to the Linux based platforms. Main responsibilities include defining user experiences for future features, improving existing features, developing and ressearching graphical strategies for proof of concept applcations. Worked to user test user experiences developed as part of the position.
MyBrain and MyNoggin Educational Assesment
NEUROSCIENCE EDUCATION AND ASSESSMENT APPLICATIONS IN PARTNERSHIP WITH NWNOGGIN
Created a facial modeling application to allow users an augmented reality experience to visualize and interact with their own brain using a RGB-D camera. In conjunction with the AR app an assessment quiz web based app was created to measure performance and learning. \
MyBrain Coordinating with NWNoggin
3D Rendering Artist
Retail and Commercial Space Visualizer
B2B ADVERTISING AND CREATIVE CIRCLE
Using Sketchup as a primary tool, created multiple 3D visualizations and renders for to be used in a promotional campaign for a national lighting company. Designed and modeled the retail spaces and finished with large scale 3D renders.
3D for Interactivity Instructor
Instructor for Multimedia 234
PORTLAND COMMUNITY COLLEGE
Instructor for the 3D for Interactivity course (MM 234) Winter 2015 at Portland Community College. Guided and instructed on the use of 3D technologies for web and interaction as well as augmented reality.
3D for Interactivity Portland Community College
Design Team Leader
Life Renewed Interactive Educational Environment
MOUNT ST. HELENS SCIENCE AND LEARNING CENTER
Managed design oriented graduating seniors in the Senior Capstone course, creating an interactive educational environment for Mount St. Helens Science and Learning Center that includes educational simulations accessed via a touch screen and mobile devices
Life Renewed Mount St. Helens
POP UP GALLERY RESEARCH FALL 2014
INTERDISCIPLINARY PROJECT WITH EDUCATION, MATHEMATICS, AND NEUROSCIENCE AT WSUV
Coordinated on behalf of Pop Up Gallery a research project around the use of augmented reality as a tool for Common Core STEM education in the middle school environment. The research is ongoing and is being coordinated with interdisciplinary partners from neuroscience and education.
Presenter and Augmented Reality Designer
Science of Water Workshop
COLLEGE OPTIONS, TEHAMA COUNTY CALIFORNIA
Created a presentation for 9th graders that taught about the use of technology for science projects. Worked with the students on creating their own works to be presented at a gallery walk displaying the research they had undertaken about the science of water.
Augmented Reality Designer
25th Anniversary Augmented Reality Installation
WASHINGTON STATE UNIVERSITY VANCOUVER
Designed with a four-student team an augmented reality installation that told the story of WSUV’s history and impact upon the community. The time line involved the development of 22 8′ banners that contained AR triggers that delivered 3D animations, videos, sound files, and images to visitors of the installation.
25th Anniversary Washington State University Vancouver
Anthropoetry:Modern Expressions of the Human Condition
WASHINGTON STATE UNIVERSITY VANCOUVER
Created the physical space layout and organization of digital mediums for the mounting of an interactive and immersive digital media art show that displayed new forms of poetry as expressions of human life and experience in collaboration with the Electronic Literature Organization. The event was held April 2014.
Anthropoetry Vancouver Library
Manager and Web Designer
The Pop Up Gallery: Jobs That Don’t Exist Yet
NOUSPACE GALLERY MEDIA LOUNGE, WEED ELEMENTARY, WEED HIGH SCHOOL, VISTA PREPARATORY ACADEMY SHASTA COUNTY CALIFORNIA
Managed a team of students in the creation and presentation of an augmented reality (AR) mobile art exhibit prototype that presented a new method of introducing students to the future of jobs and technology. The team curated the content and presented to over 1000 students, promoting College Options and the use of technology in their future careers.